Lucas Garcez
3D generalist living in Guarujá, Brazil. Driven by a deep interest in hard surface, proceduralism and materials. Always curious and creatively resourceful.
WORK
EDUCATION
3D Art for Games
EBACVisual Design Basics
Alex SenechalKeyShot Rendering Masterclass
Will Gibbons
Substance Designer Essentials
Learned SquaredEnvironment Art
Masterclass NexttutTechnical Artist in Game Development
Udemy
Houdini The Geometry Essentials
HipflaskHoudini Intro to VEX Programming
UdemyHoudini FX Course
Christian Bohm
Softwares
Blender Advanced
Substance 3D Painter Advanced
Keyshot Advanced
Substance 3D Designer Medium
Zbrush Medium
Unreal Engine Medium
Marvelous Designer Medium
Houdini Medium
Hard Skills
Gaming pipeline Advanced
Polymodeling Advanced
Texturing Advanced
Sculpting Medium
Environment creation Medium
Shader creation Medium
Light and composition Medium
Level design Basic
Personal Interests
Hard Surface
Proceduralism
Video game technology
Music production Advanced
Ableton Live, Pro Tools, FL Studio.